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Ottomans

The Ottomans

The Ottoman civilization benefits strongly from their military prowess, their Imperial Council system, as well as their unique Military School system. In Age of Empires IV, the civilization of the Ottomans spans the years from the pre-imperial Ottoman Empire period in the 11th century CE to the mid-16th century CE. Originating in Anatolia, the Ottomans rose to become one of the longest lasting empires in history with its effective and stable government, supported by a famously well-trained and regimented military.

Playing the Ottomans in Age IV

The Ottoman civilization is heavily dependent on their military expertise, gaining the upper hand in battle with production bonuses, and the largest gunpowder siege weapons available. The Ottomans can appoint powerful Viziers to their Imperial Council which give them access to 9 unique technologies. Each Vizier is earned over time by increasing production, and strategic decisions must be made when choosing which technologies to unlock. Their unique Military School system changes how military units are produced and even allows certain military units to be produced without cost. This unique system allows the Ottomans to have a larger army than is typical amongst other civilizations.

The Ottoman Units at a Glance

Great Bombard

Great Bombard

The Great Bombard is the most dominant siege weapon available across the many civilizations, making easy work of enemy walls and keeps with its nearly 1,000-pound splash-damage-causing projectile. While powerful, it is more likely than other siege units to be  destroyed if not properly defended, inflicting a heavy economic loss.

Mehter

Mehter

The Mehter is a unique horseback war drummer unit that provides an aura buff to units around it. This buff can be Attack Speed, Melee Armor, or Ranged Armor. While only one buff may be applied at a time, it’s possible to switch between them after a short cooldown.

Sipahi

Sipahi

The Sipahi is a fearless light raider horseman unit who charges into battle with vigor. Their Fortitude ability when activated causes increased attack strength for a short period of time, at the cost of receiving increased damage from melee attacks.

Great Bombard

Great Bombard

The Great Bombard is the most dominant siege weapon available across the many civilizations, making easy work of enemy walls and keeps with its nearly 1,000-pound splash-damage-causing projectile. While powerful, it is more likely than other siege units to be  destroyed if not properly defended, inflicting a heavy economic loss.

Mehter

Mehter

The Mehter is a unique horseback war drummer unit that provides an aura buff to units around it. This buff can be Attack Speed, Melee Armor, or Ranged Armor. While only one buff may be applied at a time, it’s possible to switch between them after a short cooldown.

Sipahi

Sipahi

The Sipahi is a fearless light raider horseman unit who charges into battle with vigor. Their Fortitude ability when activated causes increased attack strength for a short period of time, at the cost of receiving increased damage from melee attacks.

The Ottomans through the Ages

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