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Age of Mythology: Retold Update 18.52475

Welcome, Age of Mythology: Retold community to another packed patch! This update brings some new features to check out, including new loading screens to help get you hyped for your matches, several Gauntlet updates (we’ve been reading the forums!), easier access to your Friends options, and of course, bug fixes and balance updates for the Japanese and other pantheons!



Thanks again to our amazing community members, all of whom have helped to make Age of Mythology: Retold a success thus far!

—The Age of Mythology Team


Please note that custom mods may not be compatible with the latest game update. If you are experiencing issues launching or playing the game after downloading the new build, try disabling your installed mods before trying again.

Still having trouble? Visit our support site!


New Loading Screens

Players’ collections of Major God Portraits have been growing from participation in the Community Event, the Legacy God Portraits DLC, and the Premium Tsukyomi portrait. Now there is a new place to show off these portraits of the Gods! When you play a 1v1 match, you will now see the full-size portraits to prepare for the clash between Gods that is about to happen!

Go head-to-head in 1 v 1 with your favorite portrait on display!

Team games are not left out! Playing matches with two teams up to 6v6 in size, you will also see a different new Loading Screen. Your portrait choices are now more prominently featured here, and the focus has shifted to showcase the lineup for the upcoming battle.

Get the gang together in an all-out Team Brawl!

Developer Note: We are aware that the Waiting for Other Players overlay can cover up the screen in multiplayer matches, and are working to address that in a future patch.

You will experience these new loading screens while playing any modes that use the Skirmish type format, including single-player (except for places like Campaign) and multiplayer. In other situations, the loading screens will fall back to those you are already familiar with. The new loading screens will not show if any player has a team set to random.

You can choose not to show these new loading screens if you prefer the format of the other existing screens. There is a new setting found by navigating to UI > Enable Alternate Match Start Loading Screen. This setting will be enabled by default. You can choose to toggle the setting off to return to the previous visual behavior.

You can opt out of the new multi-player loading screens if you prefer the original format.

Social Features at your Fingertips

Now it is much easier to keep the fun going! The Friends social panel is now available next to your Chat. Invite people to be your friend while waiting, or after a match!

Access your Social panel by selecting the person icon next to your chat window.

Arena of the Gods – Gauntlet Mode Updates

We have been following the discussions about the Gauntlet mode as players have dived in and faced the new chaotic challenges. We have some new updates for Gauntlet mode to share with you as part of this latest patch! Some of the changes include more player choice around game modes, new Chaos Events, new Favor Stash items, Co-Op improvements, many balance changes, and fixes for some issues. Thank you to the community for your feedback so far. It was also great to see our modding community jump in to create mods that fixed some of the issues now corrected in this patch. We are continuing to look at feedback and hope players enjoy the new updates to the Gauntlet game mode!

Choose to Play Your Way

We have heard your feedback about preferences around playing less of either Deathmatch or Lightning during Gauntlet playthroughs. You can now choose while creating each Labyrinth to reduce the frequency of these game modes. For players who enjoy the current variety, you don’t need to opt into the changes.

The new “Lower Chance of …” Settings.

When you enable these options, they will reduce the frequency of that game mode by swapping out at least 50% of occurrences for Standard mode. The final Boss Node will always be swapped if it would have appeared as a mode you have said you want to see less of.

Four New Chaos Events
  • Insect Invasion: A shift of winds has drawn Pestilence into your buildings. When this event occurs, it will trigger a modified version of Pestilence at every Town Center on the map for 25 seconds.
  • Dank Chaos: The Kappa are here for you. Enter their swamps at your peril. When this event occurs, it spawns multiple large areas of swampland with Kappa around the map.
  • Conscription of the Peasants: All players gain one or more additional villagers at each Town Center. This Chaos Event is a respite from Chaos, but don’t let that fool you! All players earn the same economic boost, so make sure to put your conscripted peasants to work quickly!
  • Cluck-Cluck-BOOM! Beware the chickens! They are here for revenge after their kind have been feasted on during the battles between Pantheons. When this Chaos Event activates, you will see many chickens spawn all across the map. The chickens will explode, throwing everything around them after a short time. Carefully step away and don’t look them in the eye!

New Favor Stash Items

During this update, we have added 5 new Favor Stash items.

  • Exchange Scout Program: (Level: 50 Cost: 100) Summon a random scout unit.
  • Fortified Perimeter: (Level: 55 Cost: 800) Spawns Fortified Sentinels at all your controlled Town Centers.
  • Mythic Rejuvenation: (Level: 60 Cost: 800) For a short time your units are healed and buildings are repaired near each of our Town Centers.
  • Bountiful Trickle: (Level: 65 Cost: 1000) Gain a small quantity of all resource types over time.
  • Glutton for Chaos: (Level: 70 Cost: 1200) Trigger the next Chaos Event.

Gauntlet Balance Changes

Changes listed here may also apply to Arena of the Gods Story Mode and the Daily Celestial Challenge if the listed items appear in those modes.

  • When using Kastor as a Legend while playing as the Japanese, you can now make use of the free and fast Age Up available to other Pantheons.
  • All Legends now apply benefits from the Arena of the Gods bonuses that were available to Kastor! This includes the following:
    • All Legends now give extra starting bonus resources at the start of Gauntlet matches.
    • All Legends grant the free and fast Age Up.
    • All Legends now apply the bonus +5 population limit.
    • All Legends now spawn some thematic bonus units similar to how Kastor spawns 3 Murmillos.
    • Hoplite units are spawned with Gargarensis, Circe, and Kamos.
    • Axeman units are spawned with Amanra, Theris, and Setna.
    • Berserk units are spawned with Reginleif, King Folstag, and Halogi.
    • Dao Swordsman are spawned with Yan Feifeng, Chi You, and Nuchou.
  • Kamos has gained a small bonus to his damage. Kamos’s hand attack now deals 6x damage bonus against Myth units.
  • The Enemy Incursion Chaos Event has been rebalanced to modify the quantity of units and the chance of different units appearing.
    • Age 2 myth units have twice the chance to appear as other units.
    • Age 2 myth units can now appear in groups of 1 to 3.
    • Age 3 myth units can now spawn in groups of 1 to 2.
    • Age 4 myth units will now always spawn as single units.
    • Titans can now appear as a Titan from any Pantheon instead of only the Greek Titan. Titans still only spawn during the Enemy Incursion on Legendary difficulty.
    • Caladria can no longer spawn as one of the possible options.
  • Chaos Events will now never repeat the same event twice in a row.
  • Reduced the damage done by the Fault Line Chaos Event. This weaker version of Earthquake’s damage has been reduced from 10 → 9 damage per hit.
  • Reduced the damage done by the Rage of Zeus Chaos Event. This weaker version of Lightning Storm has been reduced from 20 → 16 damage per hit.
  • The Children of Nidhogg Chaos Event will now not occur when there are only 2 players. This reduces the risk of spawning too close to a single player. The children were a little too hostile and could aggro onto a player, wiping them out early in a game.
  • Child of Nidhogg units have had their LOS reduced from 40 to 20 to make them less likely to rush distant enemies.
  • Reduced the chance that Gauntlet matches may end with no interaction, mainly through the above modifications to Chaos Events.
  • When a Player Blessing Event occurs, you are twice as likely to gain a Blessing instead of resources (66% chance).
  • When you do gain resources instead of a Blessing from a Player Blessing Event, the resources awarded are twice as likely (66% chance) to be two different resources.

Make Your Stand Together – Co-Op Updates
  • While playing through Gauntlet as the person invited to join a Host, you will gain XP and Favor Stash currency. The gains to XP unlock new Favor Stash items and increase your Favor Stash spend and save limits.
  • You can now use the Favor Stash while playing in the Co-Op mode.
  • When you are invited to participate in another player’s Labyrinth, you will now gain access to all the non-Eternal Blessings that are available to the Host player. This means playing through a Gauntlet will provide more shared progression as the Host chooses which nodes to complete with a Co-op partner.
  • On the Victory screen as the non-Host player in a Gauntlet match, you will now see the reward unlocked by the Host. The non-Eternal rewards unlocked as part of a Labyrinth can be used during subsequent Nodes played with the same Host for the duration of that same Labyrinth.
  • Joining as a co-op player as part of another player’s game will no longer reset your equipped Blessing choices in your own Labyrinth.

Other Gauntlet Changes and Fixes
  • Enemy Blessing events now appear in chat as a message from an enemy player to easily see which events are blessings gained by the enemy.
  • Child of Nidhogg now appears as a unique name on the Children of Nidhogg Chaos Event units.
  • Attack Move can now be used against units spawned during the Enemy Incursion and Children of Nidhogg Chaos Events.
  • Children of Nidhogg will now spawn correctly if there was water or other obstructions present in the center of the map.
  • Some Eternal rewards can be unlocked in multiple game modes. If you earn one of these rewards while the reward is at the end of your current Labyrinth, a pop-up will now show to let you know. You can then choose to continue your current Labyrinth or start a new Labyrinth.
  • Timers will now update in real time while playing Co-Op and viewing the Gauntlet Event UI. The Gauntlet Event UI is available through the Game Summary screen.
  • The Traitor God power can no longer target the Gauntlet Legend Reginleif.
  • Fixed a bug that caused the Heroic Rarity of Loki’s Skillful Scions Blessing to activate the Mythical Rarity equivalent.
  • Players who choose the Minor God Rushou can now access the Favor Stash button without needing to research Autumn of Abundance. The Favor Stash button for the Keyboard and Mouse UI has shifted one column to the left.

Developer Note: Reminder that Replays are not compatible between patch updates. Replays are not compatible because the simulation logic changes in ways that cause replays to no longer run synchronously with their original behaviors.

Stability & Performance

  • Updates to the game’s network libraries to continue improving stability.
  • Fixed a crash that could occur when team names are looked up while progressing through the single-player and multiplayer lobbies.
  • Fixed a crash that could occur while AI plans attack routes.
  • Fixed a crash that could occur while loading into games if a model failed to load during startup.
  • Fixed a crash that could occur in the UI in various rare situations.

Localization

  • Updates to some translations to improve translation quality.

Graphics

  • Adjusted Relic attach points for the Shogun and Harumoto units.
  • Reduced visible seams that could occur on the Gauntlet map background when viewed in some resolutions.
  • The “Photo Mode Sunrise” Skybox used for Yasuko’s Tale Epilogue cinematic and in Photo Mode will no longer drop to a lower resolution when using lower graphics settings.

Audio

  • Fixed a bug that caused the narrator to sometimes speak on loading screens when the narration options are disabled.
  • Updates to some localized audio used in the Pillars of the Gods campaign, the Yasuko’s Tale campaign, and Arena of the Gods Story Mode.
  • Fixed a bug that caused the background music played in Arena of the Gods Gauntlet mode to cut out when looping.

Hotkeys

  • Added a new “Find Idle Healer” hotkey.

UI

  • Tooltips for the Command Panel and Passives will now show for 30+ seconds when using a mouse. This was previously 5 seconds.
  • Minor improvements to some effect descriptions.
  • The Immortal Pillars and Heavenly Spear carousel buttons on the main menu will now take players who already own the DLCs to their respective campaigns. These buttons will no longer show if you have completed at least 33% of the associated campaign.
  • Fixed a bug that caused incorrect text to show in the player profile page when there is no match history for the player.
  • Japanese Shrines no longer reference fish in their description to prevent it from appearing as if fish should affect the Shrine.
  • Fixed some cases where notifications about player reporting actions would not show.
  • Minor improvements to the Learn tab UI to fix clipping issues at larger accessibility text sizes.
  • God Power cost tooltips shown as a world space tooltip now round up while choosing a casting location to match the behavior of costs shown in other places.

Handheld Device Gaming

The game will now detect whether you are playing on a handheld device, such as the ROG Ally or Steam Deck. When the game detects that you are playing on a handheld-type device, it will apply some recommended default settings. This will occur during the first-time user experience and when resetting settings to defaults.

Defaults for detected handheld devices include:

  • Automatically sets your font size to Large for easier viewing on small screens.
  • Defaults to 720p resolution for improved performance.

You can still choose to modify these settings to any other valid settings for your device.


Fixes

  • Fix a bug that prevented the Wall of Troy Gate from functioning as a gate.
  • Villagers and Norse Infantry can no longer be tasked to allied Settlement foundations.
  • AutorangedModify actions deactivated by a lack of contained units will now correctly release any previous modifiers.
  • Ox Carts are no longer valid targets for Smiting Gust.
  • War Turtle and Kappa are now correctly tagged as Naval Myth units. This change allows them to benefit from the Shen of Nekhbet Relic.
  • Casting Son of Osiris and Shogun on a target now correctly heals the target to full HP.
  • Shinigamis and Prometheans created through Sage conversion no longer cause units to be spawned upon death.
  • Fixed Freyja’s Minor World Twist to now function correctly with the Chinese and Japanese. Freyja’s Minor World Twist dismounts cavalry units on death and increases their cost.
    • When playing as the Chinese Pantheon, Freyja’s World Twist will cause:
      • Upon death, White Horse Cavalry is replaced with one Ge Halberdier.
      • Removed cost penalty for Tiger Cavalry due to Tiger Cavalry already having a dismount behavior on death.
    • When playing as the Japanese Pantheon, Freyja’s World Twist will cause:
      • Upon death, Naginata Rider and Yumi Horse Archer units are both replaced by one Yari Spearman unit.
      • Upon death, Daimyo units are replaced by two Yari Spearman.
      • Upon death, Shogun units are replaced by one Onna Musha.

All Pantheon Changes

Deathmatch

  • God Power cooldowns increased from +50% → +100%.
  • Fortress-type buildings: build limit reduced from 15 → 10.
  • Tower: build limit reduced from 30 → 20.
  • Town Center: now has +25% hitpoints.
  • Starting favor reduced from 200 → 100.
  • House: build limit reduced from 16 → 12.
  • Manor: build limit reduced from 8 → 6.
  • Japanese: starting villagers increased from 8 → 9.

Developer Note: A common problem in deathmatch is that games often end far too quickly due to the immense army sizes, often games ending in less than 5-6 minutes.

General

  • All core (not hard-counter) infantry units have had their pierce armor slightly reduced; see the specific culture section for details.
  • Arrow and Siege ships: obstruction sizes reduced from 2.49 → 1.99.

Developer Note: This should make it easier to navigate with ships.

Relics
  • Okuninushi’s Covenant: is no longer part of the standard relic pool.

Myth Units

  • Minotaur (Athena): cost reduced from 180 gold 15 favor → 180 gold 14 favor.
  • Nemean Lion (Aphrodite): hitpoints increased from 660 → 740.
  • Hydra (Dionysus): cost reduced from 250 food 28 favor → 250 food 26 favor.
  • Manticore (Apollo): cost reduced from 250 wood 25 favor → 250 wood 22 favor.
  • Chimera (Artemis): cost reduced from 300 food 28 favor → 280 food 26 favor.

Developer Note: We’ve reduced the cost of several underutilized myth units. This should not only encourage their use but also provide the Greeks with more viable options against massed myth unit armies.

Hero Units

  • Odysseus (Zeus): Bonus damage vs myth units increased from 6.5x → 8x.
  • Chiron (Hades): bonus damage vs myth units increased from 6.5x → 8x.
  • Hippolyta (Poseidon): bonus damage vs myth units increased from 6.5x → 8x.
  • Polyphemus (Poseidon): special attack damage vs myth units increased from 7x → 10x.
  • Perseus (Hades): adjusted as follows:
    • Special attack damage increased from 300 → 500 divine.
    • Special attack range increased from 10 → 12.

Human Units

  • Hoplite: pierce armor reduced from 15% → 10%.
  • Myrmidon: adjusted as follows:
    • Movement speed increased from 4.3 → 4.5.
    • Hitpoints increased from 150 → 160.
    • Pierce armor reduced from 20% → 15%.
  • Toxotes: attack speed increased from 1.1 → 1.

Myth Units

  • Petsuchos (Sobek): adjusted as follows:
    • Hitpoints reduced from 480 → 400.
    • Cost increased from 200 gold 15 favor → 200 gold 16 favor.
  • Scarab (Sekhmet): hitpoints increased from 900 → 1000.
  • Phoenix (Thoth): cost reduced from 200 gold 25 favor → 200 gold 22 favor.
  • Avenger (Horus): cost reduced from 250 food 25 favor → 250 food 22 favor.

Human Units

  • Slinger: adjusted as follows:
    • Damage increased from 3 → 4 pierce.
    • Bonus damage vs ranged soldiers reduced from 3x → 2x.
  • Axeman: hitpoints increased from 80 → 85.
  • Spearman: adjusted as follows:
    • Damage reduced from 7 → 6 hack.
    • Bonus damage vs cavalry increased from +50% → +75%.
    • Hitpoints increased from 80 → 85.
    • Pierce armor reduced from 15% → 10%.
  • War Elephant: adjusted as follows:
    • Damage increased from 20 → 22 hack.
    • Pierce armor increased from 45% → 50%.

Major Gods

Thor
  • Dwarf: food & wood gather rate bonus increased from +15% → +25%.

Developer Note: These changes are to ensure the Thor dwarves still work at nearly the same gather rate as gatherers, after the Norse gather rate changes.

  • New Bonus: Now has -10% cheaper armory technologies.

Minor Gods

Baldr
  • Ragnarok (God Power): cost reduced from 350 → 250.

Myth Units

  • Valkyrie (Freyja): hack armor reduced from 50% → 40%.

Human Units

  • Berserk: pierce armor reduced from 10% → 5%.
  • Raiding Cavalry: adjusted as follows:
    • Hack armor reduced from 20% → 15%.
    • Pierce armor increased from 40% → 45%.

Other Units

  • Gatherer: gather rate reduced from 0.95x → 0.9x that of a Greek Villager.
  • Dwarf: gather rate on food & wood reduced from 0.8x → 0.7x that of a Greek Villager.

Developer Note: To address the strong overall performance of the Norse, we’re making a minor reduction to their economic output.

Minor Gods

Hekate
  • Tartarian Gate (God Power): cost reduced from 350 → 300.

Human Units

  • Murmillo: pierce armor reduced from 10% → 5%.
  • Cheiroballista: adjusted as follows:
    • Range reduced from 17 → 16.
    • Now gains +1 range from each ranged soldier’s line upgrade.

Hero Units

  • Murmillo Hero: pierce armor reduced from 10% → 5%.
  • Cheiroballista Hero: adjusted as follows:
    • Range reduced from 17 → 16.
    • Now gains +1 range from each ranged soldier’s line upgrade.
  • Starting food reduced from 200 → 150.

Major Gods

Fuxi
  • Celestial Weapons: adjusted as follows
    • Damage added to Yang Jian reduced from +5 → +3 divine.
    • Damage added to Jiang Ziya reduced from +4 → +2 divine.
    • Damage added to Nezha reduced from +3 → +2 divine.
    • Cost reduced from 100 food 300 gold 20 favor → 100 food 150 gold 15 favor.

Developer Note: We found that Celestial Weapons provided too much late-game scaling. These adjustments lower the damage bonus and the cost, making the technology easier to acquire but less impactful in longer games.

Nuwa
  • Creation (God Power): adjusted as follows
    • Clay Peasants build speed reduced from 0.85 → 0.75 buildpoints per second.
    • Clay Peasants no longer gather from hunt resources 10% faster than normal peasants.
  • Kuafu Chieftain (Technology): cost changed from 100 food 20 favor → 150 food 15 favor.

Minor Gods

Nüba
  • Rock Solid (Technology): cost reduced from 200 wood 25 favor → 150 wood 20 favor.

Myth Units

  • Taotie (Nüba): Hitpoints increased from 650 → 700.

Human Units

  • Dao Swordsman: pierce armor reduced from 30% → 25%.
  • Fire Archer: attack range reduced from 12 → 11.

Developer Note: The Fire Archer has been proving to remain incredibly powerful in the early game.

Hero Units

  • Sage: convert ability stun duration of target reduced from 8 → 2 seconds.
  • Yangjian (Fuxi): adjusted as follows:
    • Damage reduced from 25 → 14 hack.
    • Damage bonus vs myth units increased from 7x → 10x.
  • Li Jing (Nuwa): adjusted as follows:
    • Damage reduced from 14 → 9 pierce.
    • Damage bonus vs myth units increased from 4x → 7x.
  • Wen Zhong (Shennong): adjusted as follows:
    • Damage reduced from 20 hack 50 crush → 10 hack 50 crush.
    • Damage bonus vs myth units increased from 4x → 6x.
  • Nezha (Fuxi): population cost increased from 0 → 3.

Developer Note: Heroes have had their stat configuration tweaked so they are more anti-myth focus, and less anti-human, as that is their intended counter type.

Other Units

  • Kuafu: cost reduced from 50 food 100 gold 15 favor → 50 food 100 gold 10 favor.

Buildings

  • Temple: favored land radius increased from 12 → 15.

Technologies

  • Sky Fire: adjusted as follows:
    • Sky Lantern damage reduced from 2 → 1 divine damage per second.
    • Sky Lantern damage area reduced from 5 → 4.
    • Sky Lantern bonus damage vs myth units increased from 2x → 5x.

Developer Note: The Sky Fire technology was making Pioneers overly effective against human soldiers in the late game. These changes refocus the technology on its intended anti-myth unit role while reducing its effectiveness against human units.

Major Gods

Amaterasu
  • Maximum resource capacity on resources from shrines reduced from 150% → 140%.
  • Herdables no longer benefit from the Shrine’s increasing inventory bonus.

Developer Note: The herdables are not normally affected by shrines for favor rate, so this change ensures that the god bonus affects the same units to keep things clearer.

  • Solar Shield (God Power): shieldpoints reduced from 1500 → 300, but increases by +300 per age advancement.
Tsukuyomi
  • Bushido: Cavalry & shinobi damage increased from +3% → +4% per tier.
Susanoo
  • Bushido: Tier 1 now starts with 15 favor.
  • Kusanagi (God Power): now has -50% bonus damage vs villagers.
  • Crushing Waves (Technology): adjusted as follows:
    • Research time reduced from 30 → 20 seconds.
    • Cost reduced from 50 food 15 favor → 50 food 10 favor.

Minor Gods

Inari Okami
  • Wisdom of Nine (Technology): cost reduced from 125 food 15 favor → 100 food 10 favor.
  • Ivory Netsuke (Technology): Titans now earn gold at 1/10th the rate as normal myth units.
Minakatatomi
  • Shrine of the Hunt (God Power): will now spawn wolves and deer closer to the shrine.
  • Kumiki (Technology): research time reduced from 40 → 20 seconds.
  • Saltwater Spring (Technology): cost reduced from 125 gold 20 favor → 125 gold 12 favor.
  • Condemned Soul (Technology): cost reduced from 200 wood 24 favor → 160 food 20 favor.
Raijin
  • Thunder Burst (God Power): now has -50% bonus damage vs villagers.
Fujin
  • Smiting Gust (God Power): adjusted as follows:
    • Cost reduced from 150 → 75.
    • Repeat cost increased from 5 → 10.

Myth Units

  • Kamaitachi (Ame-no-Uzume): adjusted as follows
    • Cost increased from 120 food 12 favor → 150 food 12 favor.
    • Special attack damage area reduced from 4 → 3.
    • Hack armor increased from 30% → 40%.

Developer Note: The Kamaitachi has proven to be immensely powerful, particularly given its overall cost and free respawns. Increasing the cost should make it respawn a little slower at the Goshinboku tree.

  • Jorogumo (Inari Okami): adjusted as follows:
    • Hack armor increased from 45% → 50%.
    • Hitpoints increased from 360 → 400.
  • Wanyudo (Minakatatomi): cost reduced from 140 wood 16 favor → 140 wood 15 favor.
  • Raiju (Raijin): adjusted as follows:
    • Special attack damage changed from 20 divine → 20 divine 10 hack.
    • Special attack cooldown increased from 18 → 24 seconds.
  • Onmoraki (Okuninushi): cost changed from 250 wood 30 favor → 250 food 30 favor.

Human Units

  • Yumi Archer: attack launch point reduced from 67% → 40% of the animation length.

Developer Note: This should make the unit easier to control for players who shoot-and-scoot.

  • Dojo units: bushido XP contribution from combat reduced from 2 → 1.5 XP per damage dealt.
  • Samurai: pierce armor reduced from 15% → 10%.

Hero Units

  • Miko: base favor rate increased from 0.03 → 0.04.
  • Onna-Musha: adjusted as follows:
    • Cost increased from 130 food 90 gold 2 favor → 130 food 90 gold 4 favor.
    • Pierce armor reduced from 20% → 15%.
  • Bushi: pierce damage reduced from 8 → 7.
  • Daimyo: population cost reduced from 4 → 3.

Buildings

  • Shrine: food resources now count 33% less towards the Shrine’s favor rate.

Developer Note: This is to partially off-set the base favor rate increase on miko’s.


  • Snake Dance: adjusted as follows:
    • Increased the player area to allow more room for forest placement.
    • Starting Forests are now placed more reliably in the player areas by allowing them to touch the cliffs.
    • Increased hunt amount slightly.
  • Black Sea: fixed an issue where crossings did not spawn as intended in uneven team games, e.g., 1v2.

  • Updates to some localized audio used in the Pillars of the Gods campaign, the Yasuko’s Tale campaign, and Arena of the Gods Story Mode.
  • Yasuko’s Tale 07: Fixed a bug that caused some success dialogue to still play later during the mission after failing to rescue the prisoner convoy.
  • Yasuko’s Tale 09: Fixed a potential soft lock that could occur if you defeat all of Kagemasa’s forces during a specific portion of the mission.
  • Yasuko’s Tale 12: Fixed a situation where the Titan could become stuck in a patrol loop.

General

  • Child of Nidhogg and other Gauntlet modified protounits now have unique names to differentiate them from their regular game versions during gameplay and in the editor.
  • Chaos Events are now defined in an aotg_chaosevents.xml file and do currently support additive mods if you create an aotg_chaosevents_mods.xml file.
  • Music now supports a looping parameter in playlist.xml.

Model System Modding Update

  • Updated the tooltip for the “Make SimData” button to explain that it won’t work correctly if the associated mod is not enabled.
  • Fixed a bug that prevented the “Make SimData” button from finding AnimXML files inside any folders that were not already used by the game. The game will now search for any new folders you have created in the local mod’s art directory while processing this action.
  • Added new functions to the Model Convert UI.
    • You can now use the Load Model and Hot Reload Model buttons to force the game to try to load individual models. These functions will only work correctly if your local mod was enabled before pressing the buttons.
    • If your local mod is not currently loaded, you will now see [Mod_Not_Enabled] appear after the mod folder name.
  • Improved copy to clipboard for model entries. You can now copy the relative path in the art root.
  • Access to some additional developer UIs while in the editor. You can now open a debug view in the editor while using the model convert tool. You can also make this UI show automatically in the editor by adding +showProxyDebug to your user.cfg file or launch parameters.
    • This debug UI gives you access to some of the model state the game sees. The image below shows some of this information for Ajax (Hero).

Right-clicking any unit entry lets you add it to a focus group or center the camera on it. You can remove items from the focused list or center on them from anywhere in the scene. While units are focused, they will remain tracked even if you don’t currently have them rendered in the view. This may help with jumping around a scene or finding specific objects within it.


Investigation

As always, we are continuing to track issues reported by the community for future updates.

For other known issues, please visit this page to see what’s being tracked!


Coming Up…

Firstly, a huge ‘Thank You’ to everyone who is playing and enjoying the game – whether it is spending time with intrepid Yasuko and friends in ‘Yasuko’s Tale’, clocking time and portraits for the Pantheon Pin-Up Community Event or exploring the world twists of the Daily Celestial Challenge and Gauntlet – your time and comments are valued.

This patch marks an overall balance update for the Japanese Pantheon, tweaks to the others, and a pretty substantial update for Gauntlet. We are also trying out a new look for 1v1 and team matches loading screens – let us know what you think of the glow-up! Also shout-out to the modding community for diving into our newly released features and for your feedback and active conversations in Discord. It’s super helpful!

Developer Note: While all issues that are mentioned in the forums are noted and recorded, we do regularly make judgment calls on what can be addressed within our schedule and team capabilities. So, though you may not see the changes you are hoping for immediately, please know we continue to cook. In the meantime, enjoy this latest patch and maybe even bring a friend to tackle that Gauntlet or hop into a Team Match!

You can keep tabs on Age of Mythology: Retold – Age of Empires – World’s Edge Studio for more news and (as always) stay classy, AoM: Retold Community! Prostagma!

DISCLAIMER

Please note that this list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.


Minor Update 18.54786

Small update to help address an issue that caused some PlayStation players to experience an in game stutter which presented as a performance issue.

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