Here we go! We appreciate your patience as we bundle up and test another package of fixes for Age of Empires II: Definitive Edition. Today, our focus is on the prevalent crashes and errors disrupting the community while sneaking a few balance changes in for our new civilizations. As is our modus operandi, here are the highlights:
- Updated how the game utilizes CPU and GPU resources to avoid taxing systems not running Vsync.
- Fixed numerous crashes reported by the community.
- Fixed an out-of-sync error when spectating a match with fog of war disabled.
- Fixed an animation hitch when advancing from one Age to the next.
- The tech tree now displays the correct health values of units and buildings.
- Buildings can no longer be overlapped when you can’t see the enemy’s structure.
- Fixed issues which prevented units and secondary projectiles from dealing their intended damage.
- Adjustments to the Burgundian Coustillier and to Sicilian bonuses and unique technologies.
- Numerous localization fixes.
- Ongoing investigation into more community reports!
As always, your feedback plays a huge part in setting the course for the game, so keep it coming! Visit the forums, join the Discord, and get involved in the community!
Watch for more updates, and be sure to check out the ‘Ongoing Issues’ section (below) to see what’s at the top of our list in the month(s) to come!
—The Age of Empires Team
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Please note that custom mods may not be compatible with the latest game update. If you are experiencing issues launching or playing the game after downloading the new build, try disabling your installed mods before trying again.
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